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Swashbuckling School Is Now In Session

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The Avengers/Defenders "war" that took place in 1973 was, when you get down to it, a glorified scavenger hunt that involved only one item: the Evil Eye, a weapon of great power split into several segments that the Dread Dormammu, along with the Asgardian god Loki, joined in alliance to acquire. To that end, Dormammu manipulated the Defenders into sending out teams to retrieve those segments; yet little did he know that Loki, fearing Dormammu's ambitions might lead him to use the Eye to invade Asgard, alerted the Avengers to the Defenders' activities, with a lie that led the team to believe that the Defenders were out to conquer the world.

And so eventually, Dormammu was greeted with this startling tableau:



The match-ups pictured here were in all likelihood mapped out carefully by writer Steve Englehart, in order to appeal to readers and be visually impressive on the sales rack. Thor vs. the Hulk; the Vision vs. the Silver Surfer; Hawkeye vs. Iron Man; battles that were more like fierce skirmishes, due to the limited space they had available to them, but were well-handled by Englehart and fun reading nonetheless. It would be easy enough to pick one of the more sensational issues of this series to examine more closely--but, instead, let's have a look at an issue which tends to get lost in the shuffle of the other more high-profile meetings between the two groups, despite its cover that features two of Marvel's most recognizable mainstays:




Sharing this issue with Cap and Namor is a battle between the Swordsman and the Valkyrie, which actually leads off the issue. (I can hardly begrudge Marvel for choosing instead to feature its "big guns" on the cover, rather than the lesser-known Swordsman and Valkyrie; unfortunately, this was well before variant covers were being churned out, where a cover featuring those two engaged in battle would have been nice to see out of curiosity.

The Swordsman, of course, cannot match the Valkyrie in strength; but what he lacks in that respect, he makes up for in tenacity and cockiness, and of course he's every bit her match in swordplay. But aside from the "sizing up" of one opponent against the other, there's also the opportunity to study more closely the Swordsman in his status as an Avenger--and Englehart strikes a nice balance here between the Swordsman's arrogance, which was forged during his days as a criminal, and his earnest desire to measure up to being an Avenger. For the Swordsman, there's more at stake in this mission than the recovery of his segment of the Eye, which is made more apparent as he approaches his target in Bolivia:



But give the Valkyrie credit for striking first, delaying the Swordsman's landing and giving her time to investigate the castle where he was heading:



The Swordsman is able to regain control of the quinjet and land safely. And as he approaches the castle, we see that this man was probably no stranger to employing deductive reasoning in his former line of work, having also honed his skills in thinking on his feet--nor is he exactly lacking in confidence.



The tenant's assurances, however, don't put a man like the Swordsman off his guard, though he remains courteous and continues his investigation--which inevitably leads to checking out a sound heard upstairs, and the sudden discovery of his foe.




The Valkyrie is clearly taken aback by the Swordsman's aggressive posture--though, given her nature and her opinion of males, that should simply fuel her desire to overcome him. It's frankly surprising to see her go on the defensive at this point, a shift which plays right into the Swordsman's hands:




The Swordsman's boasting as well as his verbal way of "schooling" the Valkyrie in the ways of battle is such fun dialog on Englehart's part; but it's also a very satisfying indication of how well the Swordsman is beginning to grow into his role as an Avenger, and how he regards the amount of responsibility placed with him in succeeding at this mission. Yet the Valkyrie is a formidable foe, despite his opinion--and her strength allows her to make a strike that disables the Swordsman long enough for her to pursue our friendly tenant who's scurrying to conceal the contents of a room behind a locked door. She discovers not only a treasure chest of jewels, but the Evil Eye as well; but before she can lay hands on it, a figure from behind shoves both of them aside and takes advantage of the confusion:



While it's somewhat shocking to see how the Swordsman deals with his attacker (at least in 1973, well before Marvel turned the corner and decided to green-light the use of deadly force), we should keep in mind that the Swordsman is reacting on instinct, an instinct that's been with him a lot longer than his Avengers I.D. card; also, as seriously injured as he is, he has little option in defending himself but to use the only weapon at hand before losing consciousness. Whether or not he's acting as an Avenger is debatable; however, he seems to be acting completely in character, and it's arguably the more sensible call for Englehart to make.

Under the circumstances, of course, the spoils of the battle go to the Valkyrie, who makes a noteworthy gesture toward a fallen foe she would normally have contempt for, due to his gender:



We know from a future issue that the Swordsman was hardly well cared for by the authorities, so why the sight of policemen hoisting his body into a van would satisfy the Valkyrie as to his proper care is something of an odd note to end this story on.

As for the second half of this issue, it bears mentioning once again that this is 1973--two years before the launch of The Invaders title--a window of time when fortunately there were only isolated incidences of Cap meeting Namor in conflict, with no indication that they'd been allies or even two people who had ever met:



As a result, there are fewer such discrepancies to explain taking place between Cap's revival in the '60s and when the Invaders stories come to light, stories of course featuring a close association of trust and alliance between the two. The story taking place in this issue, where Cap travels to Japan to retrieve his segment of the Eye, is one of those incidences which necessitates that readers look the other way in that regard, since both Cap and Namor are adversarial toward each other from the start and show no signs of having crossed paths during the war:





As Namor has said, Cap at this point in time fights with super-strength, which at least makes this match-up feasible. But we already have an idea of what that means as far as Namor is concerned, having floored Cap after just a short exchange and who's now on his way back with the Eye.

However, Namor's preoccupation with his own thoughts gives Cap a chance to recover, and he's back in the fight, however one-sided:





As might have already crossed your mind, Cap beating Namor on land was problematic at best; beating him while he's in the water is out of the question. The only thing that keeps Cap from being crushed into seaweed is the sudden appearance of the mutant Sunfire, who has a strong sense of nationalism and who promptly removes the very item that's being so fiercely fought over:



Namor, enraged, gives pursuit, though not without Cap tagging along and doing his best to make sure that Namor doesn't recover the Eye. In the process, Namor takes the opportunity to explain to Cap the Defenders' side of this search for the Eye, his sole reason for doing so being that Cap was a fellow World War II fighter (again, no indication given that their paths ever crossed):




With Sunfire making his escape, Namor drops Cap into the sea and proceeds to catch up and deal harshly with Sunfire. But the Eye is jarred from Sunfire's grip in the fight, and ends up in the hand of not a Defender, but an Avenger. Cap's good fortune is short-lived; but, remembering Namor's earlier explanation, he decides to take a leap of faith, surrendering the Eye to Namor and travelling with him back to the States in order to hopefully bring their two teams together in common cause.




With this crossover between two major teams, there's quite a lot for Englehart to coordinate here. Looking back on it, splitting the clashes between characters into "chapters" was a decision that guaranteed that no characters needed to be lost in the crowd and that everyone would receive their share of attention. And while it would have been nice to see the entire story handled by one artist (even with different finishers), both Sal Buscema and Bob Brown turned in fine work in their titles--though this particular issue reminded me of the things that I both like and dislike about Brown's pencils. The Swordsman's panels, for instance, were splendid and imaginative; but there are other characters, such as Iron Man (for example, Brown's portrayal of the character from the Dormammu splash page), which he doesn't appear comfortable with. In addition, Brown often gives a harsh look and texture to the faces of his characters, even when they're smiling.

To bookend this issue, we'll take a look next time at another clash between the Sub-Mariner and Captain America, where their history together in the war isn't an issue: their very first meeting in 1941! At least we know that Sunfire isn't going to be a pest this time.

Avengers #117

Script: Steve Englehart
Pencils: Bob Brown
Inks: Mike Esposito
Letterer: June Braverman


Gene Colan Casts His Spell on Dr. Strange

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Artist Gene Colan had already been drawing Iron Man and the Sub-Mariner for three years, when he took a crack at something completely different in late 1968:





This is Colan's first work on Dr. Strange, teamed up with inker Tom Palmer (who had pencilled the issue prior to this one), during Strange's brief solo series following the character's run in--what else?--Strange Tales. Colan didn't have long to make his mark on the Master of the Mystic Arts, since the series would be cancelled after another eleven issues--yet his work on Strange here would be long remembered, and he would return to the character again in 1975 to briefly team with writer Steve Englehart in Strange's second series.

It's interesting to see how Colan and Palmer provide Strange with more detail in this early work than in later stories. Here, for instance, Strange's eyes are much more developed and noticeable than Colan would provide either Strange or Dracula in the '70s:




Also in this story, Dormammu recounts to Strange how he survived his epic battle with Eternity, which Colan depicts through flashback scenes. It's a rare opportunity to compare the work of two of Strange's most classic and distinguished artists--Steve Ditko in the original battle, and Colan in a "re-enactment":







I can't help but be curious as to how Colan would have depicted a less condensed version of the battle; but I'm quite fond of Ditko's Dr. Swork on it, and perhaps this sampling of Colan's interpretation should suffice.

NEXT: a look at the art of "Adam Austin" (Colan's pseudonym during his days at both DC and Marvel), and his first work on the invincible Iron Man!

The Invincible Adam Austin

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Artist Don Heck spent almost three years drawing the character of Iron Man, from Shellhead's premiere in Tales of Suspense #39 and culminating with his first battle with (and victory over) the Titanium Man. But after 34 issues, the artistic reins would be passed to Gene Colan, who would continue to pencil Iron Man through the final issue of the title, wrapping up a 27-issue run and launching Iron Man in his own book, as well.

It's obvious just at first glance that the styles of these two artists are very different from one another--yet, at first, Iron Man himself was drawn as stiffly by Colan as he was by Heck, and with no discernible changes in the look of the character's armor:



However, if you look at Colan's work on Iron Man in that first issue (as we'll do here), and then jump ahead just ten issues, Colan demonstrates gaining a clear mastery of this character and a vibrant, dynamic style.

You may have noticed from the credits that Colan uses the pseudonym of "Adam Austin," which he would retain for about five issues. In an August, 2000 interview, Colan explains:

"Yeah, just the one time early on I did [go by that pen name]. I was working for DC then and I didn't want them to know I was also doing work for Marvel. I didn't think it was such a good idea for them to know because I was a free-lancer. I didn't want them to take it out of my hide, so I had Stan, instead of putting my real name, put in Adam Austin. That didn't matter, though, because they knew anyway. Art is like handwriting, you really can't disguise the style. I think all artists have a distinct style. If you get to following an artist, you get to know his work whether he signs it or not. The reason I was working for Marvel on the side was that I just wanted to be kept busy. That's the whole idea of free-lancing. It didn't matter to me which company it was. Of course, if you could get enough work out of any one company then you should stay there. Why knock yourself out. You can only do what you can do. If one company is keeping you that busy, there would be no point in trying to take on another company and wind up maybe disappointing one of them."

As I've mentioned before, reading Iron Man's adventures at this time was a bit frustrating. His armor, while sophisticated, was extremely handicapped in terms of power distribution, some of which needed to be kept in reserve in order to keep his life-saving chest device operational. In practically every fight, Iron Man worried about the strain he was putting on his heart--and he usually needed to recharge, often after only a few minutes of battle against an aggressive foe. Iron Man, one of Marvel's flagship super-heroes with a reputation for being formidable, seemed vulnerable and ill-prepared against his enemies--and no reader wants to see their hero constantly fret.

It wasn't the best time in Iron Man's career for Colan to come aboard, only to likely be informed he'd have to hamper the character a good deal of the time. This first issue for the artist, with the Golden Avenger going up against one of his oldest enemies, the Black Knight, will make crystal clear everything that wasn't working for Iron Man. Unlike Dane Whitman, the later Black Knight who became an Avenger, his predecessor (Nathan Garrett) didn't use a sword, but an array of weaponry to supplement his ever-present "power lance"--and with just that one item and a bit of planning, Garrett soon has Iron Man at his mercy. When Garrett tells a crumbled Iron Man what a disappointment he's been in this battle, I couldn't have agreed more.

But, let's focus on Colan's style, and what he brings to the table here. For one thing, Colan adds more contrast to his panels than Heck, and presents characters in greater detail and more realistic angles:






With the nice job that's being done here of Iron Man sizing up the Black Knight's threat and striding into his foe's lair, we're being led to believe we're in for one heck of a battle. Iron Man is as we remember him in the face of such a threat--cautious, but confident and resolved, maybe even a little eager. I often think of how nice it was to see Iron Man operate outside of the Avengers, since he's at his best when he's autonomous, planning his own strategy and calling his own shots. As battle-ready as he is here, you'd think the one thing he shouldn't be worried about is his own armor going the distance, wouldn't you?





The Knight's stinging words are like salt on an open wound, especially to the reader. On a positive note, Colan's panels give Iron Man some very smooth moves as well as provide a few nice visual touches. I made the comment in another story of how, under Colan's pencils, Iron Man's style of movement in battle is akin to a ballet, as opposed to someone like Jack Kirby who takes a more blunt approach. Unfortunately, Iron Man here has quickly gone from smooth to limp, as the Knight further humiliates him by carrying him into the sky in order to have him plummet to his death.





A victory based on loosening a saddle is hardly one to chalk up on the record books, but at least Iron Man's gambit allows him to save his friend, Happy Hogan. The Knight, however, is mortally wounded from his plunge, and this would be the character's final appearance alive before passing the torch to his successor:




No, I haven't heard anyone refer to the villainous Black Knight as "a benefactor of mankind," either. I'm afraid he's stuck with his legacy as a charter member of the Masters of Evil.

If you'd like to see Colan have Iron Man give more of an account of himself in battle, just have a look at his follow-up fight with the Titanium Man in Washington, D.C. You'd think Colan is as happy to cut loose as ol' Shellhead.

The Sinister Five!

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The Sinister Six they're not, but would you believe:



Comprised of the Rhino, Hydro-Man, our old buddy Speed Demon, Boomerang, and their leader, the Beetle (formerly of the Masters of Evil), the Sinister Syndicate banded together as hired guns for anyone who cared to bid on their services. It looks like their targets here are Silver Sable and Spider-Man, who were hoping to capture Jack O'Lantern but who got a lot more than they bargained for.




And though Spidey and Silver Sable gave a good accounting of themselves in the ensuing battle, the Syndicate eventually managed to get the better of them, by bringing almost the entire Coney Island roller coaster down on them:





Fortunately for this pair, the Sandman, who at the time had reformed (heh, "reformed," get it?) and was now enjoying life as a law-abiding citizen, decided to come to their aid and mix it up with the Syndicate--and doing pretty well, too, even with bonehead moves like this one:



This tactic also bombed when Quicksand tried it, so I really wasn't expecting any better of Sandman. But Spider-Man, injured earlier by the Rhino, rallied and desperately fought off the Syndicate along with the Sandman, until the villains decided to bolt.



The Syndicate would make one more go of it five years later, bringing the Shocker into their ranks and pursuing Spider-Man for revenge--but there was a power struggle between the Beetle and Boomerang, as well as further infighting which led to the group eventually splintering and going their separate ways.  There's yet to be any demand for the Syndicate's return, either by prospective employers or from readers banging on the doors of the Marvel offices--so it seems it's Doc Ock and his group whose sinister cred still sets the standard.

The Golden Age, Today: Captain America Meets Sub-Mariner!

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OR: "Allies In The Making"

Captain America #423 can't help but give a reader the impression of being a nod by writer Roy Thomas to those old Timely stories where the core heroes of the time--Captain America, the Sub-Mariner, and the Human Torch--were all active in one way or another in the years before America entered World War II. Cap, of course, along with Bucky, was battling domestic threats from German saboteurs and the like--and the Torch, when not fighting crime, was defending New York City from the Sub-Mariner's attacks upon the human race as repayment for explosives being detonated above his Antarctic home. It would be awhile before these three joined forces in Europe as part of the Invaders in common cause.

Yet in those early days, Namor was a powerful, hostile force as far as humanity was concerned, attacking the streets without warning and delivering ultimatums with a raised fist. It would have been difficult to believe at the time that he would ever choose to fight for the human race rather than against it, as intent as he seemed on wreaking havoc and destruction whenever he was spotted descending from the sky. Fortunately for New Yorkers, Namor wasn't making war per se, but was mainly engaging in forceful strikes as a deterrent to further encroachment on his territory by the Americans (though arranging for a tidal wave to engulf the city was definitely going overboard); but humans also had in their corner a defender in the Torch, who was available to match Namor in a battle of the elements, where the Torch usually prevailed due to Namor's vulnerability to fire and his dependence on water for his strength and vigor. Otherwise, Namor was unstoppable, and would have felt emboldened to continue to terrorize not just New York but other American cities on a grander scale.

In fact, the foundation of this story has Namor escalating the already tense situation between himself and humans, after he's has been driven off by the Torch one too many times and is ready to take it up a notch. Only this time, Namor won't be met with fire, but with the fists of America's sentinel of liberty, Captain America, as these two characters meet for the first time.



But let's backtrack a bit, to when Namor and the Torch are battling above crowds of onlookers while the sea prince is on yet another rampage.





The name-dropping of U.S. President Franklin Roosevelt is no coincidence on Thomas's part, of course; Roosevelt will play a crucial role in Namor's plans and in this story. As he's demonstrated in The Avengers and other titles, Thomas has a flair for establishing the mood and feel of stories set in World War II; and here, in wartime America, Thomas will give a generous amount of attention to America's "war President," as Americans are girding themselves for what they believe will be their eventual involvement in the war, a feeling of patriotism helped in part by Captain America beginning to make a name for himself. With that patriotism at an all-time high, Namor knows just where to strike next in order to finally achieve his ends:




(I was distracted by these conspicuous scenes of Namor carrying his sea/air craft, even in the skies above Washington, rather than actually flying the thing from the inside. Artist M.C. Wyman seems to draw these panels thus for a reason--but Thomas makes no reference to whatever's going on in either the narrative or in Namor's dialog. Anyone care to take a crack at it??)

As Namor approaches the White House--hoisting a few tons of ship above him, I might add--Roosevelt is in the middle of a brief ceremony honoring Captain America and Bucky. Perhaps we could make the argument that Roosevelt couldn't have a better bodyguard right now, given what we know is about to happen. But everyone in this room is about to get an education on just how formidable the Sub-Mariner is, and that includes Cap.





Namor follows his plan, and quickly makes off in his ship with Roosevelt. (Maybe while getting Roosevelt aboard, he finally figured out that the instrument panel inside actually flew the thing. ALRIGHT, I'M LETTING THIS GO NOW.) But Cap isn't down for the count yet, and hitches a ride--for all the good it does him:



The next scene makes for compelling reading, as these two leaders are finally face-to-face in a dialog. Namor obviously has grievances with America, and he now has the leader of the country at his mercy, to hold hostage as part of a plan to force America to establish a perimeter around his home in the Antarctic and to police it, preventing any ships (either American or foreign) from ever encroaching on Atlantean territory again. Roosevelt, for his part, has no intention of capitulating--but he takes the opportunity to not only lay the groundwork for mutual respect between the two of them, but to clear up a twenty-year-old misunderstanding:



Namor isn't so easily deterred; but in the meantime, Cap has commandeered a plane and followed Namor to the island. What follows is a valiant attempt by Cap to rescue the President; but, unlike Iron Man, who also slugged it out with Namor, Cap has no buffer against Namor's incredible show of strength:




Of course, no wartime story would be complete without German agents getting involved--and a U-boat has picked up on Namor's transmitted ultimatum to the U.S. and tracked him to the island, where they find the greatest prize they could hope for:




Cap and Namor are understandably too distracted with their battle to realize what's going on until it's too late. In this case, we get a pass in rooting for Namor and his inevitable victory against Cap, since it's the only chance there is of Namor catching the Germans in the act before they slip away with Roosevelt. And the way things work out, it sets up a temporary alliance between Namor and Cap that will hopefully grow into something more.



Forty-three crewman against the Sub-Mariner and Captain America in close quarters is a fight that doesn't last longer than a few seconds, and you don't need me to tell you who comes out on top--nor does a last-ditch attempt to hold Roosevelt's life against Cap and Namor's surrender meet with any success. At any rate, we see that Roosevelt's words, along with Cap's actions, have reached Namor on at least some level:



I had stopped collecting Captain America just a few issues before this one--and while this story by Thomas was only a one-shot for him, it would have been interesting to see him (as well as Wyman, whose art here is just excellent) stay on the series for about a year and see what direction he'd take the character in, now that this "flashback" was out of his system.  Regardless, the issue was a fun read, while giving a little closure to those old Timely stories and opening the door for Cap, Namor, and the Torch to step from the Golden Age of comics into the Silver.

Captain America #423

Script: Roy Thomas
Pencils: M.C. Wyman
Inks: Charles Barnett III
Letterer: Diana Albers

Selective Accountability

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As one of Marvel's "heroes," the incredible Hulk was in an uncomfortable position, straddling the fence as a character who acted out of good or as a deadly menace, depending on the circumstances. Complicating matters is the fact that a creature of rage is hardly going to care about those times when he's being a menace:



As a result, Marvel--through Betty Ross, Rick Jones, et al.--skirted around the issue of accountability, and tagged the Hulk with an all-purpose label: that he's "misunderstood," a label that gives him a pass when it came down to the level of destruction he delivered. Side-stepping holding the Hulk in any way accountable for his actions is of course no help to these poor pilots, or to other such victims of his rampages who simply had the misfortune of being in the Hulk's path when he felt like smashing.

Yet, what of those times when the Hulk's actions are premeditated, rather than random? In the days before Marvel discarded its iron-clad rule against the use of deadly force, none of the other heroes in Marvel's ranks believed in killing, either in self-defense or in their actions toward the foes who were trying to destroy them--but the Hulk had the same lack of scruples on the subject as did Marvel's villains. For instance, it's probably safe to say that the Hulk really, really doesn't like ships bearing down on him:



But the Hulk gives no thought here to the loss of life that would result from his attack. To him, the punishment fits the crime--i.e., if someone tries to kill him, he's not going to shed any tears if his response causes his attacker's death. For the most part, the Hulk's rage generally runs its course when his foe goes down and stays down, even if they're still alive--yet, on occasion, he's been known to not only threaten someone with death, but to kill outright:





This 1971 story was quick to blame the destruction of the ship on its munitions exploding due to pressure--but the Hulk's words in the scene are clear. These men were being dragged down to their deaths.

By way of comparison, another character who gives a proportional response to attacks on his person is Magneto, though his being a villain cuts him more slack from Marvel in terms of accountability. Magneto is "misunderstood" only in the sense of his worldview being twisted due to his mistreatment by the Nazis; as a result, he's held accountable in the same way as any other villain, i.e., being defeated and imprisoned. "Thunderbolt" Ross has been given an open-ended mission to either imprison or destroy the Hulk, at his discretion; in Magneto's case, the world considers him a dangerous super-criminal on the same level of notoriety as Public Enemy #1. There seems to be little difference in the ways both are hunted and dealt with, the exception being how the X-Men pursue Magneto.

Given what we've just seen of the Hulk's motivations to kill, a scene that quickly comes to mind in Magneto's case is one that elevates him to the status of terrorist, as he makes a bold play for world dominance and issues a series of demands to every major world power, followed by an ultimatum. The response isn't long in coming, as a Russian sub launches a pre-emptive strike:





This time, however, the publication year is 1985, and there is no effort to glaze over the fact that the character in question is directly responsible for the deaths of all hands. (Nor was there really any question in the Hulk's case--the munitions explosion merely expedited what he'd intended to accomplish himself.)

When the dust settles, and Magneto is finally apprehended by Freedom Force, he voluntarily surrenders in order to face the charges against him head-on. Yet, it's interesting to see how both characters are held accountable for their past actions when it's time to face the music, during a period when the circumstances of their lives mirrored one another's. In the Hulk's case, he's finally under the control of Bruce Banner's mind--and, no longer being the destructive "monster" that was constantly hunted, he, too, seeks the acceptance of a verdict of sorts; while at the time of Magneto's apprehension, he's also turned over a new leaf, working with Charles Xavier and the X-Men. Both are responsible for acts of destruction, as well as their share of deaths--yet only one is made an example of in court:



For what it's worth, the Hulk also had his day in court, though obviously unable to testify in his own defense in the same manner as Magneto. The trials of both defendants were inconclusive, with their respective prisoners breaking free and avoiding judgment--but, in a much later issue, the Hulk is given the pass of all passes:




At Magneto's trial, his attorney successfully used the argument that Magneto's past crimes should be stricken from the record for the purposes of the trial, due to Magneto once being regressed by the mutant Alpha to the age of an infant--in essence making him a "new" person when restored to adulthood, and only responsible for those crimes he'd committed since. With Banner being in control of the Hulk, one could basically make the same argument as far as not being responsible for the acts his brutish alter ego committed. The difference, of course, is that Magneto essentially picked up where he left off, and also committed multiple acts of murder that would now be used against him at trial:




Magneto, the doofus, has also made the claim of not being a citizen of any country, which slams the door on any presidential pardon coming his way anytime soon--though he'd be unlikely to see public opinion sway favorably in his direction, as it did toward the Hulk. In any event, all of this seems moot, given the current mood of Marvel heroes these days--realists who have moved beyond the need for adversarial proceedings that confront such weighty issues.  And since each of these stories avoided rendering judgment, perhaps the unsettling part is that they may have paved the way for the less conscionable stories that were to come.

The Carnage of the Crypto-Man!

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We've come to the fourth issue in our look at Jack Kirby's last seven issues as penciller of Mighty Thor, after which he would depart Marvel Comics and leave his defining work on the God of Thunder to be interpreted by many other artists to come. The first issue in this countdown saw the Thunder God dealing with the wrath of the Wrecker; issue 6 featured the return of Jane Foster, in a plot by Kronin Krask to gain the secret of immortality; and in issue 5, the rock troll Ulik came looking for Thor but found the Ringmaster, instead.

And now, in our third issue of the countdown, Thor encounters the Crypto-Man, a creation of the final mortal foe Thor would face during Kirby's tenure. As usual, Kirby delivers a provocative cover that has us wondering:  What the heck could have happened to Thor?




Judging by the satisfied grin of Jasper Whyte (the man pictured), and the still-smoking nozzle of his weapon, we can assume that he's the one responsible for Thor's plight (and plummet). Whatever he's using, no doubt a few storm giants and trolls would like the blueprints for it--once they're done with being doubled over in laughter at hearing that Thor was shot down by a mortal. As to how he managed it, our villain has apparently discovered an old weakness of Thor's:




The God of Thunder being so easily felled by nothing more than a stun ray based on hypnotism sounds far-fetched, yes; but as odd as it comes across, Thor has proven susceptible to methods of hypnosis in the past (both Loki and the Ringmaster handily brought Thor under their control on separate occasions). At least Whyte refrained from having him cluck like a chicken. Good grief, the Storm Giants would have never let him hear the end of that one.

On a separate note, Kirby's splash page is a marvel of simplicity--the "illusion beams" of Whyte are nothing to write home about, but the other elements of the page are so visually compelling. The detail of the city below and the sense of altitude it conveys in relation to Thor; the angle of Thor's flight, to say nothing of Thor's regal form itself; the feeling of motion we perceive in the shifting patterns in the sky as well as from Mjolnir. Kirby has come so far, on this title as well as others.

But, what is Whyte after--and why? Clearly he needs Thor for his purposes, so let's cover that base first:



Again, Whyte seems to be up on his Thor lore, inventing a device that does what Odin has often done to his son in the past. His reasons, however, would fit practically any villain created by Stan Lee who feels that life has dealt him a lousy hand:




While the "Crypto-Man" is really a cool name, it's unclear just how it applies to this robot. Robots don't come from crypts (well, unless they're being shipped somewhere); and if we're alluding to "cryptography," we're given firm proof that the Crypto-Man's three-word vocabulary doesn't exactly need decrypting:




As for Thor, he's discovering the effects of Whyte's procedure and concludes that he needs a doctor. Fortunately, he knows one of the best:



While it's pleasing to see Donald Blake brought into this story, I've lost count of the number of times he's been sought out to shed light on a situation, when it's a bit of a stretch to have him involved at all. In this case, Whyte's mother has looked him up in the hopes of easing her worries over her missing son:




Since Blake has no idea who's responsible for what's happened to Thor, the groundwork is being laid here for him to later connect the dots--though Mrs. Whyte could have sought out any number of actual scientists, rather than spend precious time waiting for Blake to show up in his office. For the sake of the story, however, the fact that Mrs. Whyte is distraught and that she's a patient of Blake's is sufficient to move things along in the direction they need to go.

And speaking of moving along, New York's finest are wishing that a certain Crypto-Man would move along out of their jurisdiction:




We couldn't wish for a better cue to check in with Mr. "no power on Earth" himself, who's even now contacting the police for any possible leads to Whyte's whereabouts. And if the following dialog doesn't make you gasp in delight, in a "I always KNEW I'd see this kind of scene in a comic book one day!" moment, then you should turn in your MMMS card right now:



Imagine hearing those words on "Law and Order," or a play, or any other audio medium--I think I'd fall out of my chair. Blake, however--putting two and two together and figuring this has something to do with Thor's sudden weakness--stamps his cane, and before you know it:




Yet Thor is in for quite a surprise when the Crypto-Man begins fighting back:






With Thor on the ropes, it's a perfect time for Whyte to make his appearance and take his bows, which allows Thor to not only find out Whyte's plans but provides him with a way to reach this man whose sole purpose in life was now in gaining the recognition that was always denied him, whatever the cost:




Thor's words hitting him like a bucket of cold water, Whyte then takes measures to stop the Crypto-Man's rampage. At the story's climax, that's not likely to involve something as simple as an "off" switch--and so Whyte pays the price for his actions, and the tragedy of his fate extends to one other:






It's a splendid cap to the story by Kirby that winds things down so nicely in these last few panels, and demonstrates how well the mortal aspect of Thor's life as Donald Blake works with this comic. A fitting segue that takes us into the final two issues of our countdown, as Kirby takes Thor back to Asgard to deal with another scheme of Loki's, only to eventually clash with Surtur, the fire demon! What this artist won't do to get a light to his stogie, eh?

Mighty Thor #174

Script: Stan Lee
Pencils: Jack Kirby
Inks: Bill Everett
Letterers: Sam Rosen

Flight Of The Beetle!

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Granted, it's hard to imagine the Beetle being involved in the greatest anything:


...but it looks like the man's moment might have finally come.


In a nutshell: the Beetle has already humbled Daredevil in a brief fight in the city, where DD proved to be no match for the villain. Yes, you read that correctly--the Beetle whupped his opponent in a no-contest fight. You don't see headlines like that very often. Anyway, the Beetle later pulls off a jewel heist on a speeding train and is in the process of making his escape, when who do you think he runs into but:



The Beetle makes a clean getaway, since he's the only one of this pair who can fly--with metal wings, mind you--and thus begins our chase.




And so Daredevil pursues the slow-flying Beetle over rough desert terrain. If you're a fan of Gene Colan's art on this title, then you'll be doing cartwheels, since Colan truly pencils a nice issue here; but if you're hoping to see more than Daredevil spinning his wheels in these twenty pages, you may be disappointed, as we mostly see DD overcome one setback after another in his chase of the Beetle:




Set to music, this might indeed be a thrilling pursuit, even with the story's villain not really in any danger of being caught up with. Colan's work is certainly up to the task, but the story seems to be another matter.






Finally, the chase comes to its close, as Daredevil reaches a small town and gets a big surprise:






I don't know about this being "the greatest chase of all time," if the one you're pursuing has time to kick up his feet at his hideout and has all but written you off. This hasn't been Daredevil's best day--soundly thrashed by the Beetle, and now captured by common gunmen.  Can DD turn things around at this point? We'll have to hope so, because we're not chasing this story to its conclusion.


When Convenes the Living Tribunal!

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If you're looking for a fair shake in receiving justice on a cosmic level, you probably shouldn't put your faith in the judgment of the Living Tribunal:



The Tribunal really doesn't care about fairness as it pertains to the individual, so much as making sure the universe--heck, the multiverse--operates as it should. And you'd better darn well trust that the Tribunal knows how things should operate, because he's not about to explain himself to you.

And frankly, I'm willing to cut the Tribunal some slack, because I couldn't begin to imagine what it must be like to keep tabs on a single galaxy, let alone the entire universe--let alone all the universes there are, not to mention all the alternate realities, netherworlds, and yes, fast food chains. The Tribunal, needless to say, has a lot on his plate. No wonder he's trying to see in several directions at once.

We met the Living Tribunal when Dr. Strange battled Zom, a mystical entity that Strange released to deal with the threat of Umar, though Zom proved to be the greater threat by far. And I can guess what you're thinking: "How can a character named 'Zom' be taken seriously as a threat?" And I'm with you, because, like you, I always thought "Zom" was just a cool sound effect:



But Zom is definitely real, and one of the more deadly menaces that Strange had ever faced. Yet Zom, for all his power, could be defeated by ripping his forelock from his skull; however, the repercussions of such an act involved upsetting the balance of keeping Earth's minor magicians in check, which would one day lead to destruction on a massive scale. And that's when the Tribunal stepped in--pointing the finger of blame not at Zom, but at the mortal who seemed to roll the dice a lot in his battles without much thought to the consequences:




The Tribunal then declares that he must destroy the Earth in order to set things right again and undo what Strange has set in motion. But Strange, of course, defends Earth, and so he challenges the Tribunal to battle, though the Tribunal makes it crystal clear that Strange is in over his head:




Nevertheless, Strange forges ahead--and what follows isn't so much a battle as it is a reality check for Strange that the Tribunal isn't to be trifled with. Still, we know that Strange is resourceful, and he ends up striking a bargain with this entity--to let him attempt to fix this situation before the Tribunal enacts his "sentence."



Strange is all but successful in his efforts, leading up to one final struggle between the Tribunal and another powerful mystic entity where Strange proves his mettle (and without grabbing a lock of hair this time).

By the way, you must have been wondering: What's up with those three hooded faces? Let's let the Tribunal fill us in:



Again, if you're looking for an entity to deliberate your matter with fair consideration, you might want to steer clear of one that combines equity and necessity with revenge.

The Tribunal has appeared in other stories of cosmic scope and high stakes--for instance, pronouncing sentence in an alternate reality where Korvac was on the verge of realizing his universal dream:




And if you need a nice graphic of just how the Tribunal ranks among the so-called powers of the universe, there's this double-page spread that makes it clear how he presides over and keeps tabs on everyone and everything (at least as far as the speck of cosmic dust that comprises our universe, that is):


Hear ye, hear ye--the Living Tribunal is ready to convene.  Always.

"Start Spreadin' The News... Here Comes A Big Wave..."

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Well, there's no getting around it: the Sub-Mariner destroyed New York City in 1941.

Not a dream! Not a hoax! Not an imaginary tale! Although you could argue that a great deal of those Golden Age comics stories were so far-fetched that they could qualify as imaginary tales, assuming the thought of an "imaginary tale" ever occurred to any comics writer in the '40s. But no, Namor created a tidal wive that engulfed New York--and he did it because he wanted to be the next Napoleon.

The classic tale takes place in The Human Torch #5, the Fall 1941 issue. (There was another #5 issue published earlier that summer.) The catalyst for the story is when the Sub-Mariner surveys the vast damage caused to his undersea kingdom by the battles of the war with the Nazis--and, spurred on by Rathia, a "refugee princess" who's been displaced by the destruction, he forms a war council which plans to attack basically every surface country involved in the war until hostilities cease--the "war to end all wars." Rathia, however, has ambitions of her own, and fills Namor's head with delusions of grandeur, convincing him that he could come out of this as the ruler of everyone. And Namor swallows it hook, line, and sinker.

Helping Namor in his cause are two things: the advanced weaponry that all the undersea factions are bringing to the council, as well as the Human Torch, who's eaten drugged food served to him by Namor that has sapped his will. (No, I don't know why an android would be craving a seafood platter--this was well before even my time.) Aside from the Torch, one of Namor's main weapons is a giant turbine that can cause massive sea disturbances, such as whirlpools that can down fleets of ships:



He also constructs a massive fleet of whale and shark ships that manage to systematically surprise and disable every fleet they target. We've read so often of Namor and Atlantis declaring war, only to mainly target New York until a truce is called, that it's admittedly easy to dismiss this kind of thing. The first Fantastic Four annual perhaps comes as close to Namor launching a widespread campaign against the surface world as we've seen.  Yet, back in 1941, his undersea forces were actually on the verge of declaring victory. Something else to also consider is that he was attacking surface forces already armed and prepared for war, and still he managed to prevail in every engagement.

But Napoleon had his wake-up call, and Namor's good fortune doesn't last, either. Eventually, the Torch throws off his enslavement when the sight of an American flag makes him come to his senses and regain control of his actions. Unfortunately, Namor is already poised to attack America, beginning with their Atlantic fleet:



But Namor maliciously decides to go a step further, by using several turbines to send a tidal wave against New York City, without a thought to casualties:




Meanwhile, the Torch, flying above the devastation, takes action to create, well, "drain holes" to dispose of the flood waters, while using the resulting steam to disable Namor's fleet and drive the sea prince out into the open:





It's only then that Namor comes to his senses, claiming he was seduced by Rathia and went a little overboard. Afterward, the two join forces in a massive mop-up operation:




Please, don't ask me why Namor wasn't found as culpable as Rathia, if not more so. I have no idea why he gets a pass. Rathia was merely Namor's Delilah, except that she didn't even betray him; all she did, it seems, was appeal to his baser instincts. It was Namor who thundered ahead and planned these attacks--Namor who captured or destroyed whole fleets--Namor who destroyed a major U.S. city. Yet Rathia is taken prisoner; Namor's forces are taken prisoner; but Namor gets to walk because he's learned the error of his ways. The man is like Teflon.

This story was reprinted in a 1999 one-shot, "Timely Comics Presents The Human Torch," with a new cover painting by Ray Lago which mimics the original by Alex Schomburg:



It's a sixty-page giant that contains much more Golden Age goodness than what you're seeing here, and you can pick it up for a song from Amazon if you're interested in reading the entire story. Roy Thomas also contributes an informative three-page afterword.

BONUS!
Alex Ross presents a double-page spread of the famous tidal wave scene.


Within The Swamp, There Stirs... The Glob!

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Two years before the Man-Thing began shambling around in south Florida, there was another monster of muck that laid claim to the Florida Everglades, if briefly:



The Glob didn't have an origin as steeped in espionage as that of Ted Sallis; rather, he was a convict who had learned of his beloved's impending death, and escaped imprisonment to race to her side--only to find that the swamp was its own kind of prison, and far more deadly.



But, to backtrack a little, it's the Hulk whom the Glob has to thank for his current state, if this heap of walking swamp were so inclined. But we'll soon see that the Glob has a one-track mind that's instead focused on something else--a dim memory which will end up forcing the Hulk's hand against him.



Yet, what's the Hulk doing in the Everglades? As usual, it involves being in the wrong place at the wrong time--specifically, a missile launch that didn't factor in the arrival of a leaping man-monster:




Crashing in the Everglades, the Hulk discovers that his leg has been injured, but spots a shack a short distance away that piques his curiosity--perhaps containing people who, for once, wouldn't fear or fight him. He's in for a disappointment--and what disappoints the Hulk often pays for it:



And if you think that the location where these radioactive chemicals interact with the swamp waters coincides with the same location where our hapless escaped prisoner bit the dust, then you've probably guessed correctly why these waters are now bubbling with life:




But, what's a Hulk story without General "Thunderbolt" Ross, who never travels without a heavily armed task force? Because if you think a huge expanse of swampland is going to deter this obsessed Hulk hunter, then you're not fit to light the man's cigar.




Unfortunately for the General, the Hulk isn't as green in experience as he is in skin tone, and knows how to make a mockery of the General's tactical maneuvers with a mere gesture (mere for the Hulk, that is):




However, it's time to paraphrase our previous question: What's a Hulk story without Betty Ross finding herself in danger from anything having to do with Bruce Banner's other self? While "Thunderbolt" has been busy forming a useless perimeter around the Hulk, the Glob has spotted Betty at a local resort where Ross had left her for safety (along with Major Talbot, who's probably ordered bath robes for two by now). And now you know how the Glob's one-track mind figures into this story:



Meanwhile, Ross's embarrassing debacle engagement with the Hulk has him thinking "to hell with the environmental impact to the Everglades" and deciding on a different approach:



Of course, when the Hulk spots the Glob heading deeper into the swamp and recognizes the woman he's holding as Betty, he's quick to challenge the monster in no uncertain terms.






The contaminated water begins to do its job on the Glob--but, fortunately, something of the heartsick man at its core realizes the danger to the woman he's abducted:



Ross's task force then finds the Hulk again--but the Hulk abandons Betty and wanders off, leaving Ross to retrieve his daughter and call it a day. Leave it to the Leader, though, to later retrieve the Glob and use him against the Hulk, in another failed attempt at vengeance.

Incredible Hulk #121

Script: Roy Thomas
Pencils and Inks: Herb Trimpe
Letterer: Sam Rosen

The City So Nice They Flooded It Thrice

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As alert reader Colin Jones recently noted, New York City is a pretty dangerous place to live if you happen to be part of the Marvel universe. At the very least, you should have a life preserver as part of your emergency kit--and keeping a scuba tank and fins close at hand wouldn't hurt, either. It's not often that writers have played the "flooding Manhattan" card, but you learn not to tempt fate when you're a New Yorker in a world of super-beings.

The Sub-Mariner seemed the natural choice in 1941 to flood the city out of spite--but let's take a look at the other few times when New York was poised to become another Atlantis.

First, it's never a good idea to make the mistake of insulting Gabriel, the "Air-Walker," as Reed Richards found out the hard way:



Unfortunately, you don't always have a herald of Galactus around to wave away massive flood damage. For instance, in the "Ultimate" universe, when Magneto damaged the Earth's magnetic poles, it was pretty much the apocalypse for New York (as well as other parts of the world). And thanks to the crossover "Ultimatum" event, we get to see two double-page renderings of the disaster:




Sort of makes one neighborhood in Stamford, Connecticut seem a little inconsequential by comparison, doesn't it?

Nor do our heroes have a whole lot of available time to plan a civil war on each other:






(I must say, Reed makes a good point.)


"Ultimatum" effectively ended the first wave of "Ultimate" titles--and while the concept was rebooted, it never really picked up steam again.  New York, however, will be picking itself up and dusting itself off--not to mention wringing itself out--as long as the Atlantic Ocean sits there, just asking to be sent surging into the city streets.

With This Ring, I Thee Rule

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With only three more issues to go in our look at Jack Kirby's last seven issues of Mighty Thor, we're now whisked from the smokestacks of Earth to the halls of Asgard, where there seems to be trouble brewing. And when we speak of trouble in Asgard, there's one evil god who can always be counted on to be in the thick of it:



But before we get to the main event, let's go back a bit and peek in on the "realm eternal" and find out what's got everyone so skittish recently:



So apparently, news of the Odin-Sleep is enough to make Asgardians drop everything and rush to defend their borders, not to mention posting a roomful of armored guards around Odin's bed while the poor guy tries to nod off. Since he's usually out like a light, we have to assume that Odin doesn't have a problem with others being in the same room while trying to sleep, like other people of high rank have been known to experience. In addition, while I'm sure no one wants to get in the Asgardians' business about their security procedures on this matter, maybe someone should clue in the All-Father that if he didn't announce to the nine worlds when he was lying down for his Odin-Sleep, maybe his enemies wouldn't pick that time to mass against him.

And speaking of his enemies, again, it's not too difficult to guess who's organizing them:




Thor, as we know from issue #4 in our countdown, remains on Earth, content with leading his double life as Donald Blake while occasionally pitching in with law-and-order matters as Thor. But with the situation in Asgard so dire--ODIN IS SNOOZING, after all--the lady Sif travels to Earth to make out with Thor inform Thor and return with him so that he can help stem the tide against Loki's forces while she helps to stand guard in Odin's chamber:




But Loki is no piker at sneaking up on his target, taking advantage of a secret passageway he'd prepared for just such an occasion. (No, I don't know why Odin, of all people, wouldn't be tuned in to the fact that a passageway leading to his bedchamber was being constructed under his nose. Loki must know one or two good stealth spells.)




We get a bit of a look here at palace intrigue, as well as Loki's resourcefulness. There are enough swords in the room to make sure that Loki is carried out as a shish kebob if he tries to approach Odin's side; but watch as he basically gets off on a technicality, as well as asserting his authority as an heir to the throne. While we're talking to the Asgardians about their security procedures, let's also get them to put something in writing concerning a little thing called chain in command. But for now, there's no stopping Loki and the plan he has in mind:



Thus, Loki seizes the throne of Asgard. And when Thor finally makes his way to Odin's chamber after battling Loki's forces, he discovers what else Loki has seized that has made his little power play possible:




Naturally, Thor isn't about to fold because of some clever maneuvering on Loki's part. But if he does act, he finds that it will have to be alone, as none of his friends and comrades are willing to throw in with him.




Which paves the way for the final two issues of Jack Kirby's run on Thor, where we'll discover that a ring doesn't necessarily make a ruler--and that Loki's ascension isn't likely to give pause to those who yet wait to destroy Asgard, whoever its ruler may be.

When Artists Changed Hats

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While it's always nice to have a reliable penciller/inker combo when reading your favorite comic, sometimes it's nice when management slips in a guest artist to fill one or both of those slots, just to have a little something new and to see what a different style brings to the character(s). In fact, in those early Silver Age stories, when artist staff was tight and finishers were making the rounds among different titles practically every month, there would occasionally be artist team-ups that were a real treat to find together, even if just to satisfy your curiosity as to how the final product would look.

For instance, in Jack Kirby's last few issues of Mighty Thor, Bill Everett steps in briefly for long-time Thor inker Vince Colletta and turns in some outstanding work that enhanced a lot of nice detail which Colletta generally suppressed:




By the way, did you know Hogun the Grim's mace was enchanted? Wait, it's not? Are you sure??




While Hogun prepares to mercilessly brain another enemy of Asgard, let's look at some other cool combos that gave us some interesting results.



First, John Buscema had a number of finishers on his Avengers work (including, on occasion, himself), and Iron Man penciller George Tuska also had the opportunity to embellish Buscema's pencils:




(Tuska is also listed as inker for issue #54, featuring the Masters of Evil and the Cowled Commander--but judging by the style of the work, I think the credits meant to list George Klein, instead. Would you concur?)

Tuska also inked some of Jack Kirby's Captain America work:






And as long as we've got Cap here, how about the rare combo of Gil Kane and Joe Sinnott?






Some of Gary Michaels' nice work with Gene Colan you've already seen--but since "Gary Michaels" was a pen name, have a look at some other scenes from his brush, this time when you know him by his more familiar name as inker Jack Abel:





And here's an about-face for you: While Dan Adkins inking Doctor Strange is certainly nothing unusual, how about Adkins inking the pencilling of none other than Tom Palmer?





Their styles are quite similar, aren't they? And both clearly seem to have a flair for the abstract.

Marie Severin also put in some hours pencilling Dr. Strange, and just look how nicely Herb Trimpe's inks enhance her work:





Finally, while penciller Don Heck has clocked a good deal of time drawing Captain America, inker Don Heck gives Jack Kirby's pencils some embellishment while leaving Kirby's overall touches and style intact:



Cap didn't fare so well in this battle, but he can have no complaints with his artists.

Guardian To Astonish: The Coming of Groot!

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It's hard to imagine this creature will become a future Guardian of the Galaxy and sought-after action figure, but late 1960 saw the first appearance of the one and only:



Groot had far more hostile intentions toward the human race in the '60s, and clearly a more extensive vocabulary. But, what's with this bold human who's standing in his way defying him? Meet Leslie Evans, who's driving home with his judgmental wife, Alice, who has a wandering eye and not much sensitivity toward her biologist husband:



You and I know we've just seen the arrival of Groot, of course, though Alice really isn't interested in mysteries this evening. It takes a few days before the odd things happening around town pique her curiosity enough to report them to Leslie:



We're all probably hoping right now that Groot will want to stomp all over Alice at some point in this story. But let's focus on Leslie, who arrives at the forest site and discovers a monster to stagger the senses: Groot! And the mystery of the missing wooden items from town is horrifyingly, clatteringly answered:



Once the sheriff gets an earful from other witnesses, the town is quick to mobilize against the approaching monster. But when Groot faces down the townspeople, they discover that they're doomed. Doomed, I tell you:



The story of whether Groot, the monarch of Planet X, ever faced off with Kurrgo, the master of Planet X, is a thriller surely waiting to be told by an eager Marvel writer someday. Let's hope we're all still around to read it, because Groot has terrifying plans for us all:




Good grief! It's not enough that the people of this town will be abducted to another world and mercilessly experimented on by the tree people of Planet X--no, Groot plans to menace these humans for the duration of the entire trip! Assuming they survive the vacuum of space for more than a few seconds out of Earth's atmosphere, that is. On the bright side, no one will shed any tears at seeing Alice suffocate in mid-sentence.

But, look--Leslie steps forward with a plan of action!



Jeez, Leslie's plan of action apparently comes down to bailing, just when everyone is making a last stand against Groot! Leslie could have at least told them that their bullets aren't likely to hit any "vital organs" in a tree. But whatever is tried against Groot fails--and Groot begins to put his terrible plan into motion, literally:



And when things are at their most desperate--doomed, I tell you, doomed!--who do you think chimes in with her usual words of encouragement and support? Yes, Alice, who makes Emily Gilmore seem like June Cleaver by comparison:



It's to Leslie's credit that he perseveres, and soon he's ready with a shocking plan--the defeat of Groot!




We probably don't even want to know how Leslie bred an army of termites in only 24 hours--that's a lot of termite viagra. As for this story's moral, it appears to be two-fold. First, if you choose being a sheriff as your occupation, you're such a loser... and secondly, if you outsmart a menace from outer space, you'll become catnip to your girl, who will suddenly forget about your shortcomings because you're now a status symbol for her to show off:



By that grin on Leslie's face, it looks like Alice may find her new life as a lab assistant and gopher not all it was cracked up to be.


Satan's Aristocrat

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Can YOU


Name This Marvel Villain??



For a guy who was in his late 40s/early 50s during World War II, Baron Strucker has preserved himself pretty well, given his past as a Nazi collaborator as well as his aggressive activities to take over the world during a span of over twenty years. Strucker, part of the Bavarian aristocracy, occasionally took jobs for the German high command--including a propaganda assignment aimed at disgracing then-Sgt. Nick Fury, who was making quite a rep for himself and the Howling Commandos in Europe:



Fury, of course, snapped at Strucker's bait, though he ruffled a few feathers with his superiors in accepting Strucker's challenge:



Unknown to Fury, his portion of the drink both men downed in a ceremonial preamble to the fight was drugged--and so, while Fury did credit to himself, he eventually succumbed, seeming to collapse from battling Strucker. With pictures being snapped, it was all the Germans could hope for:



Later, though, Fury and the Commandos, while on a mission, crossed paths with the Baron once again--and this time, another fight between the two took place. But this time, one of Fury's men warned him not to down the toast--and Strucker instead went down under Fury's angry fists.



Twenty years later, Strucker met Fury again, only this time as the head of the criminal organization pitted against Fury's espionage agency, S.H.I.E.L.D.:



In this encounter, Strucker unleashed the dreaded Satan Claw--an armored, high-voltage glove which the unarmed Fury seemed hard-pressed to defend against:





But the one thing any opponent of Nick Fury's learns the hard way is to never count the man out until he's dead (and, just to be on the safe side, not even then).




Strucker has shown up in various other plots throughout other Marvel titles, giving grief to Captain America, Fury, et al. As to how a guy hovering around 70 is in the fighting shape he's in, apparently he benefited from age-retarding serum given to him by his scientists after the war--and a good thing, too, because he's found new life in Marvel movies, briefly appearing in Captain America: The Winter Soldier and scheduled to appear in Avengers: Age of Ultron.

(With a nod to Jin Saotome for our customized action figure of the good Baron!)

A Far Cry From "Thwipp!"

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As kids, we can probably remember shelling out our hard-earned allowance for just about anything that caught our eye. But I can at least report that I never followed through on this item:



Yes, this stuff is "just like spidey's!" Believe me, if that were the case, this puppy would have been flying off the shelves--followed by kids flying off rooftops, looking to web helpless other kids in the neighborhood. But no, this product seems to be a glorified tube of adhesive that, even at three bucks, probably didn't last all that long--and, disappointingly, didn't fire, but required you to mimic a real spider in making your web lines by moving the material from surface to surface.

At least you got the little Spidey play figures, to re-use as Christmas tree ornaments when the tube gave out.

It's All In The Presentation

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Back in the early '60s, when Marvel was trying to get its mags off the ground and trying to tempt children from the sales rack, 12¢ was probably a lot of change in a kid's pocket. In fact, if you were to look at other items from the time, it was easy to understand why Marvel turned the sales pitch into an art form. A comic book cost two cents more than a soft drink, or a call from a pay phone (remember those?), or a newspaper--while popcorn at the movie or a hamburger (20¢ each), a movie ticket (50¢), or a pack of gum or a candy bar (5¢ each) were all in competition for those few coins a kid was carrying around in his or her pocket. And if you wanted a comic book when Mom needed a loaf of bread (20¢), you were probably out of luck.

So imagine if Marvel had thought of pushing a sales gimmick like comics with variant covers on those poor kids. If the notion had been brought up, it would likely have been rejected, given how Marvel was constantly touting its image of identifying with the average Joe. It would have looked too self-serving at the time for Marvel to entice its customers to buy a virtually brand-new concept multiple times while only giving them a different front cover to show for it--especially people whose pennies could be buying essentials. The hard-core collectors who would dig deep into their pockets were still a market yet to emerge; also, by then, the FF were a known quantity.

In the Silver Age books, there were a number of instances where original covers were rejected or significantly altered for sales purposes--and with variant covers still a ways off from being introduced, those covers were simply put aside in-house. In the case of Fantastic Four #3, though, we get a very early look at what might have reached the sales rack alongside the now-famous "bathtub" cover:



For me, the official cover wins the comparison hands-down, accomplishing most of the things the rejected cover is going for but using a far better method of presentation. Despite the FF's action poses in the "battle" cover, the official cover makes the team much more appealing, particularly since they're still new characters to the reader--and there's a "high-tech" flyer involved, which is going to have practically any kid wanting to take a closer look. The official cover also has the benefit of not having Sue in a terrified, helpless pose as she's pictured on the rejected cover (where you can't help but notice that her three partners are hardly recoiling in fright).

In addition, the official cover's captions do a better job of selling the book by the clean and distinctive way in which they're formatted. Both the art and the captions are so scattered on the other cover--whereas the bathtub cover brings much more information to the page while still looking uncluttered.  The second cover only tells us of the Miracle Man, with room for nothing else--while on the official cover? The Fantasti-Car!  New, official costumes!  Info inside about the FF's headquarters!  It's a win-win-win--and it's still a good guess that there's going to be a bad guy in there for them to battle.

Which of these covers do you think would have sold more books? And which would have the higher value today? I'd bet my bathtub that the answer to both questions is the same.

Death Of A Salesman

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Can YOU


Name This Marvel Villain??



The hit television series, Mad Men, has surely shown us that people who work in advertising aren't exactly pillars of society--but hopefully most of them fall short of super-villain material. Not so our featured villain, Jordan Dixon, a/k/a the Viper, who gave up a successful career on Madison Avenue to follow his calling. He started out working for the Cowled Commander, a suspended cop who concocted a twisted scheme to overhaul the police department--and, in the process, the Viper almost succeeded in murdering Captain America. That, in turn, brought down on him the wrath of Cap's friend and partner, the Falcon:




The Viper, of course, brings his trade with him in his exercise of villainy. You're never sure if he's more intent on causing your death, or selling it to you:



Fortunately, Cap, who had been laying low in order to draw out the Viper, arrives in time to help Falc by giving a beating to the Viper, and then forcing him to hand over the antidote to the poison the Falcon is dying from. And the Viper complies--by way of his own deadly style, of course:



It's a good thing that the Viper left that antidote tantalizingly within reach--because once he departed, Cap managed to use it to save both the Falcon's life and his own. (The Viper's mixture of ingredients also turned out to be responsible for Cap's period of having super-strength, until it finally faded.) Later, the Falcon caught up with our fanged fiend for a little payback:



But the Cowled Commander has been busy recruiting other super-villains, making it an unexpected family reunion when the Viper's brother is introduced:




Eventually, the Commander's scheme is foiled, and all the perps are captured and put behind bars. Though several reptile-based villains, including the Viper, have no intention of staying there:



Man, this guy can't turn off the sales pitch, can he? But speaking of advertising, you may recall when Captain America fell victim to an ad campaign that discredited him--paving the way for the villain, Moonstone, to frame him for murder and forcing him to become a fugitive. Well, you probably have a good guess by now as to who thought the whole thing up:



As we can see, the Viper and his new comrades have formed the first "Serpent Squad," and they don't waste much time gunning for Cap and the Falcon. Their first engagement ends up with Cap burning his hands on the Eel's electrical field--but in the final showdown, the Viper at last gets clocked for good:




I'd say the Viper has a future as an understudy for Jon Hamm--but once the Moonstone story has played out, and it comes time for Dixon to make the rounds in the courts, due to his involvement with setting up Cap, it turns out that he's actually not going to have much of a future at all, thanks to the murderous former Madame Hydra.



Dixon's cocky guard detail, however, is only a warm-up for this nihilist who's come looking for him:



For what it's worth, the new Viper is going to be a lot less concerned with salesmanship.

The Artists Of Tomorrow

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The extent of my talent for drawing is probably limited to "drawing" the occasional raffle ticket--but there was always a small part of me that wished I could have been talented enough to attend the more legitimate art workshops and schools that were launched by comics artists back in the day, if only to soak up some of the shop talk from such greats as John Buscema and Joe Kubert.

Have a look at a sampling of some of the ads which appeared between the pages of comics or fanzines at the time--ads which encouraged your application, no matter how little you thought of your talent.








The ads for the Joe Kubert School in New Jersey have become more imaginative and polished over time, though I really liked those ads that looked as if they were taken fresh from the drawing board. Kubert passed away two years ago, but the school is still in operation, coming up on nearly forty years of offering education in cartooning, comics and graphic art, and animation. If you're an aspiring student, you'll perhaps enjoy this inspiring vid, complete with soaring soundtrack and what seem to be dedicated students cued to shuffle busily through hallways en masse.  (I hope they were given extra credit.)

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